Friday, December 16, 2016

EB Application

https://drive.google.com/file/d/0B0xUOk3MM8nTWFZGVGI5b1poTk0/view?usp=sharing

Thursday, September 1, 2016

Crazy Fun Resources

So this morning I was thinking about ways to fill out my game, remembered that fun list on dm screens of 20 random happenings, and was wondering if I could find something similar. So I did a google search, found myself on reddit and jumped into the abyss never to return.

Here's the r/dnd that started it all;
https://www.reddit.com/r/DnD/comments/2sjvgy/what_kind_of_random_roll_tables_are_out_there/

and a few lists in particular i really enjoyed:

  • http://jrients.blogspot.com/2012/01/number-20-assumes-actual-pants-pockets.html
  • http://1d8.blogspot.com/2011/04/what-are-those-wandering-monsters-up-to.html
  • http://www.rolang.com/archives/324
  • http://www.angelfire.com/super2/centurystation/options.html

Course I never found the d20 list but oh well


Saturday, August 20, 2016

Roll Out Characters -AL Legal- (in progress)

Rolling Out Charcters

    1. Race d20 
      1. Dwarf
        1. Hill
        2. Mountain
        3. Gray (Duergar)
        4. Shield
        5. Gold
      2. Elf
        1. High - Moon
        2. High - Sun
        3. Wood
        4. Dark (Drow)
      3. Halfling
        1. Lightfoot
        2. Ghostwise
        3. Strongheart
        4. Stout
      4. Human
        1. Calishite
        2. Chondathan
        3. Damaran
        4. Illuskan
        5. Mulan
        6. Rashemi
        7. Shou
        8. Tethyrian
        9. Turami
        10. Arkaiun
        11. Bedine
        12. Ffolk
        13. Gur
        14. Halruaan
        15. Imaskari
        16. Nar
        17. Shaaran
        18. Tuigan
        19. Ulutiun
      5. Dragonborn
        1. Black
        2. Blue
        3. Brass
        4. Bronze
        5. Copper
        6. Gold
        7. Green
        8. Red
        9. Silver
        10. White
      6. Gnome
        1. Forest
        2. Rock
        3. Deep (svirfneblin)
      7. Half-Elf
        1. Regular
        2. Wood
        3. Moon
        4. Sun
        5. Drow
        6. Aquatic
      8. Half-Orc
      9. Tiefling
        1. Regular
        2. Sword Coast Variant
      10. Genasi
        1. Air
        2. Earth
        3. Fire
        4. Water
      11. Goliath
      12. Aasimar
        1. Protector
        2. Scourge
        3. Fallen
      13. Firbolg
      14. Kenku 
      15. Lizardfolk
      16. Tabaxi
      17. Triton
      18. (-20) Monster
        1. Bugbear
        2. Goblin
        3. HobGoblin
        4. Kobold
        5. Orc
        6. Yuan-ti
    2. Classes d12
      1. Barbarian
        1. Battlerager (dwarf only)
        2. Beserker
        3. Totem Warrior
          1. Bear
          2. Eagle
          3. Wolf
          4. Elk
          5. Tiger
      2. Bard
        1. College of Lore
        2. College of Valor
      3. Cleric
        1. Knowledge
        2. Life
        3. Light
        4. Nature
        5. Tempest
        6. Trickery
        7. War
        8. Arcana
      4. Druid
        1. Circle of the Land
        2. Circle of the Moon
      5. Fighter
        1. Champion
        2. Battle Master
        3. Eldritch Knight
        4. Purple Dragon Knight
      6. Monk
        1. Open Hand
        2. Shadow
        3. Four Elements
        4. Long Death
        5. Sun Soul
      7. Paladin
        1. Devotion
        2. Ancients
        3. Vengeance
        4. Crown
      8. Ranger
        1. Hunter
        2. Beast Master
      9. Rogue
        1. Thief
        2. Assassin
        3. Arcane Trickster
        4. Mastermind
        5. Swashbuckler
      10. Sorcerer
        1. Draconic Bloodline
          1. Black
          2. Blue
          3. Brass
          4. Bronze
          5. Copper
          6. Gold
          7. Green
          8. Red
          9. Silver
          10. White
        2. Wild Magic
        3. Storm
      11. Warlock
        1. Archfey
        2. Fiend
        3. Great Old One
        4. Undying
      12. Wizard
        1. Abjuration
        2. Conjuration
        3. Divination
        4. Enchantment
        5. Evocation
        6. Illusion
        7. Necromancy
        8. Transmutation
        9. Blade singing (Elf/Half-elf only)
    3. Backgrounds d30
      1. Acolyte
      2. Charlatan
      3. City Watch
      4. Clan Crafter
      5. Cloistered Scholar 
      6. Courtier
      7. Criminal
      8. Entertainer
      9. Faction Agent
      10. Far Traveler
      11. Folk Hero
      12. Guild Artisan
      13. Hermit
      14. Inheritor
      15. Knight of the Order
      16. Mercenary Veteran
      17. Noble
      18. Outlander
      19. Sage
      20. Sailor
      21. Soldier
      22. Urban Bounty Hunter
      23. Urchin
      24. Uthgardt Tribe Member
      25. Waterdhavian Noble
      26. Dragon Scholar (HotDQ)
      27. Cult of the Dragon Infiltrator(HotDQ)
    4. Alignment
      1. Lawful good
      2. Neutral good
      3. Chaotic good
      4. Lawful neutral
      5. Neutral
      6. Chaotic neutral
      7. Lawful evil
    5. Faction
      1. Harpers
      2. Order of the Gauntlet
      3. Emerald Enclave
      4. Lord’s Alliance
      5. Zhentarim

    Character Details
    1. Languages
      1. Dwarvish
      2. Elvish
      3. Giant
      4. Gnomish
      5. Goblin
      6. Halfling
      7. Orc
      8. Abyssal
      9. Celestial
      10. Draconic
      11. Deep Speech
      12. Infernal
      13. Primordial
      14. Sylvan
      15. Undercommon
    2. Age
      1. Young
      2. Teen
      3. Young Adult
      4. Adult
      5. Mid Life Crisis
      6. Old
      7. Stupid Old
      8. Timeless
    3. Gender d20
      1. odds- male
      2. even- female
      3. 1 or 20- gender neutral
    4. Sexuality d100
      1. odds- straight
      2. even- gay
      3. 2-9 & 91-99 bisexual
      4. 1 & 100 asexual
    5. Religion(Gods)
      1. Deities of Forgotten Realms
      2. Nonhuman Deites

    Appearance (Broad categories, personalize to your taste or based on character)
    1. Skin (broad categories)
      1. Fair
      2. Medium
      3. Warm
      4. Tan
      5. Dark
    2. Eye Color
      1. Amber
      2. Black
      3. Blue
      4. Brown
      5. Green
      6. Gray
      7. Hazel
      8. Unusual
    3. Hair Color
      1. Black
      2. Blond
      3. Brown
      4. Gray
      5. Red
      6. Unusual
      7. White
    4. Distinguishing Mark (repeat to your desire)
      1. Birth Mark
      2. Piercing
      3. Scar
      4. Tattoo
      5. None
      6. None
        1. Location of Mark
          1. head or neck
          2. left arm
          3. right arm
          4. left leg
          5. right leg
          6. chest
          7. butt
          8. back
          9. hand/s (1-2 both, 3-4 left, 5-6 right)
          10. foot/feet (1-2 both, 3-4 left, 5-6 right)
          11. roll two times d10, tattoos of a similar type or theme spread above all space in between
          12. tattoos of a similar type or theme spread above the whole body

    Other

    1. Musical Instruments
      1. Brass
        1. Glaur (short curved horns)
        2. Horn
      2. Percussion
        1. Drum
        2. Hand Drum
        3. Tantan (tambourine)
        4. Tocken (bells)
        5. Wargong
        6. Zulkoon (pump organ)
      3. Strings
        1. Dulcimer
        2. Lute
        3. Lyre
        4. Viol
        5. Yarting (guitar)
      4. Woodwinds
        1. Bagpipes
        2. Birdpipes (pan pipes)
        3. Flute
        4. Longhorn (flute)
        5. Pan flute
        6. Shawm (medieval oboe)
        7. Songhorn (recorder)
        8. Thelarr (whistle)
    2. Artisan Tools
      1. Alchemist's supplies
      2. Brewer's supplies
      3. Calligrapher's supplies
      4. Carpenter's tools
      5. Cartographer's tools
      6. Cobbler's tools
      7. Cook's tools
      8. Glassblower's tools
      9. Jeweler's tools
      10. Leatherworker's tools
      11. Mason's tools
      12. Painter's tools
      13. Potter's tools
      14. Smith's tools
      15. Tinker's tools
      16. Weaver's tools
      17. Woodcarver's tools
    3. Gaming Sets
      1. Dice Set
      2. Dragonchess
      3. Playing card
      4. Three-Dragon Ante

Tuesday, August 16, 2016

Chelsea of the Purple Cloak

Chelsea was raised by aristocrat parents that told her that she was special and powerful, and never explained to her why her skin burned and things always caught fire before her. They told her that she needed to control and suppress her fire nature and that control is how one has power. Yet as she grew up, men often told her she was beautiful and would bow before her when she burned them. Growing up smug and self important, she started taking control in a very direct way and made her way up the food chain so to speak with her dominant behavior.

 Unaware that she is a fire genasi, she thinks she is gifted by the gods with her firey skills and special skin and demands from the people around her respect and love for this reason. She found the temple of Loviatar in her teen years and it fit her opinions on the world, she joined and made her way up to be a priestess, she believed her firey magic was the gift of Loviatar to give the best pain to those who came to worship .   Soon she had clients from all over the world. Her whip could inspire the lazy and rich alike, and a bit of music made a client more likely to obey her command. She could torment her collared slaves and then restore them before releasing them from her care.


She has a younger sister named Phedre who she directed many of her cruel actions on who thusly avoids associating with her.

Currently Chelsea is the Purple Cloak on the Rainbow council. She is a great hero of the realm who helped defeat many evils during the rise of Elemental evil and Underdark rebellion. Many people are her thralls.

She is 5'7 with dark red skin, black hair that flairs into bright red, shoulder length with bangs. Amber eyes.

Wednesday, July 13, 2016

EB Followers Adventure #1 Options


     Greeting Rainbow Council,

   It has been reported by our operatives on the Sword Coast that Castle Naerytar has finally been wrested from the hands of the bullywugs. Now that we have established a proper foothold in the area we must discuss our future plans for the operatives. Currently there are several key options that we should look into for expanding our dominance and influence throughout the area. I leave it to you to vote on what we send them to do in the name of the Equality Brigade.




(Pick One)

Dominance: Clear the Swamp of Remaining Bullywugs
   One of the more pressing matters is to ensure that no enemies remain to attempt to seize back control of our stronghold. By eliminating any remaining holdouts of bullywugs in the Mere we can make other potential enemies think twice before trying anything against us.We can send in a team of the Uncloaked to snuff out the frogmen once and for all and claim this area as ours once and for all.

Influence: Contact local towns to Establish Trade
Now that we have a fortified stronghold on the Sword Coast, it is time to make our name known in every house and in the ear of every lord. By contacting the local settlements and making connections, eventually we may be able to gain more powerful patrons and sponsors to support our goals. Trading is the life-blood of the land and creating positive relations with the people can open many doors for us.

Omniscience: Research Farseer and Texts in the Castle 
Luckily for us, the bullywugs had no use for the upper chambers of the castle which left many old tomes and documents intact for us to look through. Scrying through the pages will take some time and needs a keen eye for us to be able to find valuable information as well as seeing just what this Farseer is capable of. Sending followers to study these might just yield information that can benefit us in the future.



 Currently, we only have the ability to send three operatives on one of these assignments as they must journey back to the Sword Coast with haste. Please let me know which of the followers you feel have the best qualifications and I will notify them of their impending duties and assignments.

Operative Choices (Pick Three): Ara Dyernina, Doran Brizik, Drummone, Snapjaw Wugbane, Shoalar Quanderil, Spernik


EB Follower Mini Adventures


Hello Fellow Rainbow Council Members,

     This post is to discuss my plan for expanding the importance of our retainers (specifically the ones that I have given stats to) and how they fit in with the overall story that we are trying to create with the Equality Brigade. The plan is that each week, depending on adventures and the people/property of the EB, I will write an excerpt about missions for the No-Cloaks to go on to further the EB cause. These will come in the form of optional quests to send them on which will in turn (possibly) affect future experiences of the Equality Brigade. Each Mini will have three options of quest to choose from: Dominance, Influence, and Omniscience.

Dominance- This quest option focuses on reducing the powers any forces opposing the Equality Brigade or ensuring our supremacy over an area. Some examples could include taking out bandits near our holdings or stealing members of the local guilds away from other factions of power (Harpers, Xhents, etc.). If they do well then the rewards from this option are more likely to be the spoils of war and new recruits to join in our escapades across Faerun; while the penalties for failing could be losing lands/property or possible deaths of guild-members.

Influence- This quest option focuses of increasing our reputation with cities and factions as well as spreading our grips onto different organization and people of power. Some examples could include establishing trade routes into cities, attending to dignitaries and parties, or serving under other factions to gain their support for future use. If they do well then rewards in this option could be increased gold income and ways to spend it; while the penalties could be losing face with factions and potentially making enemies where friends could have been.

Omniscience- This quest option focuses on the research and lore gathering to improve the aggregate knowledge of the Equality Brigade. Some examples include researching gathered magical objects, delving into ancient ruins for ancient texts, and gathering knowledge on local factions and their power positions throughout the land. Rewards for this route include possible magic items and information that may lead to side-quests; failures may result in loss of magic items or other unforeseen consequences of tapping into ancient or forbidden secrets.


(Note*** This is just a generalized example of choices and actual mission types and rewards may vary from mission to mission)

Wednesday, June 29, 2016

A hidden note among the papers of Tamman Greycastle

Bo ujghn oj gx aoohiobji ouao a ujgbie khmbf bn oj rhsaff ao fhano jih js gx ujgmathn. Qvh rkg iuruzg la b zbrkgz ildnog plarzgaa(pudk olng obfe dkgoagb), bqf hlrk rkg jolpwaga jltgq lr la lpvaalcog rv abe hkv rkla abrg hloo iboo uwvq. Gwsoaeno cd ilhs nelhh baewk il sol rtpzjlhh at hgkwd xdhlwm. Aw A nh fe qav fzvs de ov af, hl estl cvxcvf ad sef peswvddvsx hl teiv fe hl ovteivq Arauthseyr de ivcl tesx nxe.


From the desk of Tamman Greycastle

P.S. Kieran if I catch you trying to steal this or any of my works I will turn you into a newt.